================================================================================================================= CHANGELOG ================================================================================================================= UPDATED (january 2020), build 10.1.2020 - Due to a stupid mistake, all gamepads on windows were disabled! - Some small bugfixes - By default all gamepads are enabled. If you want to disable all gamepads (so you can only use keyboard, or want to use joy2key), then place an empty file "nogp.txt" in the settings folder of this game. This is typically something like "C:\Users\Admin\AppData\Local\LQ101". If you start (or restart) the game, all gamepads will be disabled. You can check this by going to OPTION, and then CHECK GAMEPAD. You will get the message "CONTROLLERS DISABLED!". To enable all gamepads again, just rename the file "nogp.txt" to something else, or delete the file. ================================================================================================================= UPDATED (january 2019), build 9.9.2019 - Made room 106 and 109 easier for level EASY and NORMAL - Bug fixes ================================================================================================================= UPDATED (december 2018), build 9.8.2016 - Critical bug solved : if a normal block falls out of a room, a critical error occurs, and game crashes ================================================================================================================= UPDATED (may 2018), build 9.7.2016 - Bug fix : If livingstone is crushed under a moving platform, it would only revive if it was moving. If livingstone was NOT moving while being crushed, it would not revive making the level unsolvable. This could happen in level 509 in very rare instances. - Bug fix : collision event obj_block with floor, when Livingstone is crushed between platform going up and floor object - Bug fix : sometimes music was playing in a room, while it shouldnt - Changed debug system. Now it's a full fledged cheat system - Made the ceiling lower in room 509 (near the hole in the first screen, lower right corner) and added spike to make sure you cannot jump over the hole, without the use of Livingstone. - Go up and down a ladder : face lao and rick to nearest enemy or object in following order: 1) indignious stranger 2) bat 3) livingstone 4) boulder 5) floor next to ladder 6) facing midscreen This will make the direction that Lao and Rick are facing more natural - Moved timestone in room 103 - Moved timestone and hint block in room 206 - Added extra save point in room 513 left from the 5 pillars, and moved ammo box a bit to the right - Room 508 : tiles were not in front of arow -> fixed - Store window size in new settings file. If game is started, the window mode is remembered (full/window) Use F4 to change windows size. Only on windows system. Android is unaffected. - New setting for sound fix 1 and 2 in OPTION (jump sound for Lao can be set to Ricks jump sound) - Changed credits scroller a bit - Changed help screen a bit ================================================================================================================= UPDATED (june 2017), build 9.6.2016 - Small bug fixed in music room : music4 wouldnt play properly - BUG fixed : when going through a revolving door, and player is killed while the door is still turning, a critical error occurs and the game crashes - Some tweaks to make it playable on windows10 machines - Released Nvidia Shield TV version! ================================================================================================================= UPDATED (march 2017), build 9.4.2016 - Updated compiler settings to make it (hopefully) compatible with all Windows 10 machines ================================================================================================================= UPDATED (january 2016), build 9.2.2016 - Cross platform code : Besides windows, now also android support! (OUYA, M.O.J.O., Razer Forge and other android devices). - Added OUYA everywhere lib: This means also OUYA compatible gamepad support (Android build only). - Added support for OUYA system button. - Text scroller changed - On passwordscreen, changed some code to skip over the black square - Some bug fixes -> room510: dynamite fell through block in newer version -> set arrow on CONTINUE if room <> room101 (previously was set to "NEW GAME") -> one music track was not playing in music room ================================================================================================================= UPDATED (january 2015), build 8.7.2013 - Added another bonus temple with Rick Dangerous play ONLY! (THIS IS REMOVED NOW DUE TO PROBLEMS!) - Added some new password - FIXED: When timestone is saved, you could accidentally reset the level by pressing (button) 3. - Some slight changes to credits scroller - Fixed version number ================================================================================================================= UPDATED (october 2014), build 8.5.2013 - Added "Timestones enabled!" message in OPTION screen when selecting NORMAL and lives is oo - Some bugfixes (nothing major) ================================================================================================================= UPDATED (july 2014), build 8.4.2013 - Changed 2 enddemo graphics (looks much better now) - Changed some tile graphics - Fixed some small tile objects (room 202) - Added "Timestones enabled!" message in OPTION screen when selecting EASY and lives is oo - Fixed logo popup (8 pixels on the right were not hidden) ================================================================================================================= UPDATED (june 2014), build 8.2.2013 - Fixed infobox in room 111 when using a gamepad. ================================================================================================================= UPDATED (may 2014), build 8.0.2013 - Added gamepad support in de password screen, so now you can enter password with a gamepad - Fixed bug in password system (some invalid passwords will raise an error) - Added ESCAPE using the gamepad (down + button(10)) ================================================================================================================= UPDATED (februari 2014), build 7.8.2013 - Fixed bug in password system (Q would teleport to Valy Temple) ================================================================================================================= UPDATED (januari 2014), build 7.7.2013 - Fixed small joystick issue (nothing serious) ================================================================================================================= UPDATED (august, 2013), build 7.6.2013 - Added extra spikes in bonusroom 1 and changed layout of bottom pit a bit. - Added LEVEL indication at pause screen (debug only) - Added donkey kong bonus room (902) - Added ? on map for bonus temple - in room101 first dart is on repeat in HARD mode ================================================================================================================= UPDATED (june, 2013), build 7.5.2012 - Changed "easyblock" to MEDIUM and EASY level. (e.g. room101 will have smaller pit with MEDIUM and EASY level, instead of EASY only. - Changed "NORMAL" to "NEW GAME" in option. Probably better. ================================================================================================================= UPDATED (april, 2013), build 7.4.2012 FINAL VERSION - Added music room (room 999) ================================================================================================================= UPDATED (march, 2013), build 7.3.2012 FINAL VERSION - Added more music - Fixed bug in bonusroom 1 - Changed priority setting on game, and changed some other game settings to improve performance a little bit ================================================================================================================= UPDATED (march, 2013), build 7.2.2012 FINAL VERSION - Fixed some typos - Added bonus room (room 901) with music (more bonus rooms will be added later). Password for bonusroom 1 is hidden in temple 1. - Added music room (not done yet) ================================================================================================================= UPDATED (december, 2012), build 6.8.2012 FINAL VERSION (again) - Fixed some TIMESTONES. They were placed on a certain spot, when playing with a gamepad it interferes when jumping: Instead of jumping (button 3), it would restart the level. - Fixed pilar window: It was slightly out of view in room 604. ================================================================================================================= UPDATED (october, 2012), build 6.7.2012 FINAL VERSION (again) - Fixed red floor button for water (can only be triggered once now) - Changed intro credits scroller text - Fixed typo "pilar" to "pillar" in help screen - Fixed miniplatform problem: player can get stuck in platform when jumping up (e.g. in room 513) - Fixed "deadly blocks" problem (player could get stuck between blocks when jumping into them) - Room 508: - platform next to button moved 16 pixels down, to prevent other (easy) solution - Added extra treasure player must collect to open door - Room 510: Changed platform speed of upward motion from 4 to 3 (screen 1 and screen 2) - Room 512: - On screen below: Made water pit smaller to make it easier to jump over - Extra ammo on hidden screen - Room 513: - Lowered platform in water in screen 1 to prevent other (easy) solution - Moved pillar buttons a bit to the left - Added ammo in hidden screen (not really necessary, but a bit easier) - Room 603: Changed challenge time 133 to 333 seconds (was a typo) - Room 604: Made platform smaller, so it's easier to jump over the rolling boulder ================================================================================================================= UPDATED (april, 2012), build 6.6.2012 FINAL VERSION - Fixed all hint texts (some were partially out of screen when using a gamepad) - Fixed panel of moving pillars (in some screen, the panel was a bit too high) - When using a gamepad, the timestone buttons (1,2 and 3) didnt work. Now, it does. ================================================================================================================= UPDATED (march, 2012), build 6.5.2012 FINAL VERSION! (again, *sigh*). Still some small issues found, so here's a final again. The fixes are minor though.... - Fixed a typo in the end demo screen - Added an extra wall in room 604 next to the pillars, so you cant walk back - Added an extra enemy in room 206 near the stairs, so now you must get the bullits to get through ================================================================================================================= UPDATED (february 6, 2012): - FINAL VERSION! (again). I thought I was finished again, but I was not.... Because many people still find the game too hard, I decided to add checkpoints in the game (I call them "timestones"). When lives is set to infinity and level is set to EASY or NORMAL, timestones are available in the game. At level HARD, no timestones are available. All changes are as follows: - ADDED: Timestones added as checkpoints for all temples. This way, player can save in a room. Timestones are turned on if lives settings is set to oo (infinity). In EASY mode, more timestones are available to use, compared to NORMAL mode. HARD mode has no timestones. A Timestone contains: (1) Save : Save checkpoint (2) Load : Load checkpoint (3) Restart : Restart room When player dies, last checkpoint is loaded automatically (if a checkpoint was saved.) When entering a new room, the timestone is empty and cannot be loaded, until you save a checkpoint first in that room. - ADDED: Room 501, extra hint for hidden wall. - ADDED: Corrected typo ("Bullet", instead of "Bullit") - CHANGED: Room 501, removed spike left from hole, to make the jump a bit easier. - CHANGED: Room 411, made path of vertical moving platform a bit longer. - CHANGED: Room 513, made arrow faster, so you cannot escape it. - CHANGED: Standing still "no bullit" enemy could not be killed by a bullit, but could be killed by dynamite. Now, he cannot be killed by ammo, only by an arrow. (room 513) - CHANGED: Room 603, added extra wall. Will only open if all treasures are collected. - BUG: When hitting F1,F2 or F3 on every first room of every temple, your ammo is gone. -> FIXED. - BUG: Room 313: Almost impossible to jump in narrow passage from the right. -> FIXED. - BUG: Room 508: When livingstone falls down off screen, it pops up on top of the room and stays trapped. -> FIXED. - BUG: Room 509: Player gets stuck when jumping against bridge from below, while a stone is on top. -> FIXED. - BUG: Room 510: Moving platform and block cause bugs. -> FIXED: Now, block is crushed when block is between platform and floor. Also, when two blocks move over each other, blocks are crushed. - BUG: Room 510: Room could be solved differently, which was not the intention. -> FIXED. (removed brown block, and added hump) - BUG: Room 512: Player should be crushed by platform when block is on top. -> FIXED - BUG: Fixed some bug with Eagle Eye item and password system. - BUG: Fixed spike bug in room 603 under the bridge. - BUG: Changed sprite mask enemy to make the base 32 pixels wide, so player cannot stand close to enemy. (e.g. room 513, 604 could be solved differently). Still, some bugs are not full fixed. I'm trying to solve them in the next build version, but they are not really urgent: - BUG: Sometimes, player fall through platform when trying to jump on them. -> NOT FIXED YET. - BUG: Room 510: Moving platform looses its path in certain occasions. -> NOT FIXED YET. - BUG: Room 511: Room could be solved differently, which was not the intention. -> NOT FIXED YET. ================================================================================================================= UPDATED (june 2011): - FINAL VERSION! (2nd one) I thought I was finished, but I was not.... Because many people find the game too hard, I decided to add "EASY" mode. Now there is "EASY", "NORMAL" and "HARD" mode. EASY MODE : A lot of hints, and some minor level changes (some pits are smaller, some arrows shoot slower, etc), for easy play. NORMAL MODE : Original mode, where the game should be played in. Reasonable amount of hints. Pits are wider, arrows faster, etc. HARD MODE : Almost no hints. Find everything out yourself. Very hard. Only for hardcore players, like people who can finish Rick Dangerous game with only 3 lives. You can set the EASY, NORMAL or HARD mode in "OPTIONS" and then "LEVEL". Default, the game is in NORMAL mode. ================================================================================================================= UPDATED (may 2011): - FINAL VERSION! build 2.00, can be seen in caption of intro screen window: use F4 to switch to window mode. It took me some time, but the game is finally finised!!! Total of 69 mindboggling levels. Ingenious level design!!! - Challenges added : make it through a level as fast as possible, collecting all the lives and killing all the enemies for blue medals. (not needed to complete game, just for fun to see if you're a hardcore player) - Debug mode is now off by default (can be set on with a password or cheat) - Added password to jump to end demo. (yes, there is a end demo if you complete the game!) If bugs occur (you can send me an email about it if you find something), I will deal with them, but in the mean time: ENJOY!!!! ================================================================================================================= UPDATED (11th of june 2010): - Added a lot of hints - Added option for hints: [normal] = all hints, [hard] = only crucial hints - Fixed some bugs in Eagly Eye item (can be used from room 502 and above) and Eagly Eye is now fully functional. Use and arrow keys to use it to view the entire room - Added gamepad support! (tested with Logitech Wireless rumble controller II) - Changed graphics for dynamite block (little bit greener, so better to recognize) - Made some levels for temple 5 (difficult!) - Changed some level graphics, so that hidden things are a bit easier to spot - Fixed bug in lifesystem - Changed some levels, so that they're easier... - Room102: moved enemy a bit to the right, so you can jump over (tip from Ordvana) - Room104: removed spikes and added slight delay in arrow to make it a bit easier (tip from Ordvana) ================================================================================================================= UPDATED (24 may 2009): Due to physical problems, I cannot work on this game at the moment... Stay tuned for updates. ================================================================================================================= UPDATED (2 march 2009): - Moved room 309 to 510 as it was too difficult that early in the game. - Made new rooms in temple 5 and moved some rooms around there. ================================================================================================================= UPDATED (1 february 2009): Changed a lot of stuff! - Updated a lot of graphics! - I changed a lot of tiles/bricks, and added a lot of new graphics to the game, like vines, green stuff, wooden pieces, etc,etc. Levels look quite pretty now! - Removed some bugs and levels that could be played differently - Added extra sound effects when player hits water - Standard settings: unlimited lives (can be changed in "OPTION") - Debug cheat is on by default: N : next room B : previous room F9 : save state F10 : load state - And last but not least, I (FINALLY!) added duo play with Rick Dangerous! When you get to temple 6 (DUJO TEMPLE), you get to play with Rick Dangerous "Lost Viking" style! You control both Lao and Rick and you have to work together to solve the puzzles. Rick can crawl and duck, jump higher and further, but hates water and cannot hold as much ammo as Lao. Use each of their advantages to solve the room and work your way deeper into the temple! Only 1 level is playable (room601). Use password "SAAABQZWIZ" and jump directly to room601 and get control of Rick! ================================================================================================================= UPDATED (9 november 2008): - fixed a stupid msgbox bug, now password system is working again :) ================================================================================================================= UPDATED (24 october 2008): - fixed treasure: going back and forth you could collect a 1- up over and over again - fixed some rooms - changed some rooms - fixed all the hint texts ================================================================================================================= UPDATED (12 october 2008): - fixed ammo: when continue in some rooms, you cant get ammo to proceed - fixed player: when hit, now ammo is gone - changed some rooms ================================================================================================================= UPDATED (8 october 2008): - changed graphics for Lao - added Rick (everything working, except crawling) - added duo play (room 601, no screens yet). Switch character with 'V' - added switch keys with Lao (key 'Z') - fixed some bugs - removed some music - changed some rooms - added new password algorithm (and new password file) - no debug mode - added passwords for lifecheat and debugcheat ================================================================================================================= UPDATED (30 may 2008): - fixed annoying ladder bug! YEEEH! (if you jump into ladder, and come at the top, you fall down the ladder sometimes) - changed room 112 a bit (added arrow trap) - added "quit game?" question (escape) - added working hints (only for temple 1 and 2 at the moment, set ON/OFF in 'option' menu) - added 'eagle eye' item (you can see multiple parts of the room), still in debug, not full working - treasure may contain 1UP now - changed some levels slightly - some ammo boxes missing here and there - added game icon TODO: - passwords are gonna be also based on how many lives you have still left (password file will be UPDATED soon) - eagle eye item will be spreaded into 4 pieces and hidden in temple (4 pieces make whole item) - 2 player mode with Rick (work together to solve puzzles 'lost vikings' style) ================================================================================================================= UPDATED (15 april 2008): - some ammo boxes missing here and there - vista compatible! - some bug fixes - added debug mode (ON for the moment) N : next room B : previous room F9 : save state F10 : load state ================================================================================================================= UPDATED (24 march 2008): - interludes of 4 temples finished - total of 5 temples, 55 levels! - added splashscreen - added lives and gameover screen - added decent help screen (F1) - added pause/password/temple map screen (F2) - added room map screen (F3) - added options screen, now fully working (lives/hints settings) - fixed bug with multiple rooms - fixed bug with panel (player not properly aligned) - fixed bug with keys (keys gone when going to pause screen and back) - fix bug with ammo when going back to room 1 of current temple ================================================================================================================= UPDATED (28 dec 2007): - fixed some more bugs - made some new levels - fixed some levels ================================================================================================================= UPDATED (18 dec 2007): - total of 4 temples! - total of 52 playable levels - panel with switches and moving walls added! (nice new trap) - more water! - some bug fixes ================================================================================================================= UPDATED (11 nov 2007): - added a lot new levels - total 40 playable levels, 10 more in progress - water trap 1 ready: water that things can float in! - water trap 2 ready: water that rises! - doors and multiple keys added - living stone added that looks around and rolls in your direction - living stone sensitive for bullits and dynamite - floor buttons for opening en closing doors added - stone can be put on floor buttons - multiple rooms, so puzzles scattered over more than 1 room : difficult! - changed some levels - intro in between added - credits scroller (smooth) - some bug fixes ================================================================================================================= UPDATED (13 sept 2007): - changed some levels - fixed room17 - added checkpoint - added water trap (still in testing mode) ================================================================================================================= UPDATED (12 sept 2007): - changed some levels - added some checkpoints - annoying platform bug gone! - password and continu is working now - menus fully working except 'option' menu ================================================================================================================= UPDATED (11 sept 2007): - 27 levels! - bugfixes ================================================================================================================= UPDATED (august 2007): - bug fixes - more sound fx - death animation for enemy (a la rick dangerous) - prevent shooting fast one bullit after another (to prevent blowing up ammo chest) - rolling stone now has sound when falling on floor and a screen shake ================================================================================================================= UPDATED (july 2007): - first version =================================================================================================================